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Progeny (Stargate Atlantis)
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Everything about Progeny Stargate Atlantis totally explained

"Progeny" is the fifth episode from Season 3 of the science fiction television series Stargate Atlantis.

Plot

After discovering an Ancient outpost, Weir joins Colonel Sheppard's team on a mission to Asuras, a world inhabited by a society of millions. They are an advanced people, and it doesn't take the team long to conclude that they're (unascended) Ancients. Their leader is Oberoth, a powerful, arrogant man.
   The team also meets a more quiet, sensitive Asuran leader named Niam, who brings the team before the Asuran High Council. There Oberoth explains that they're an off-shoot from the Ancients who long ago inhabited Atlantis. Though their race was once united, the Asurans left when the Lanteans didn't heed their counsel during the war with the Wraith.
   Weir and Sheppard challenge Oberoth about the persistent threat of the Wraith, and are amazed to hear that the Asurans have a plan to completely eradicate them, but he won't share the details with them. Oberoth is curious, however, when he learns that Weir's team has set up a base of operations in the Pegasus Galaxy, though she's careful not to reveal that it's Atlantis. She hopes the Asurans might spare some Zero Point Modules in trade, since they're able to make them and have an abundance of them.
   The negotiation doesn’t go well, since Oberoth believes that the Atlantis team has nothing worth trading for. But he's surprised to find out that Dr. Weir requires a ZPM, and suspects the city is of Lantean design. Unable to get a ZPM, Dr. Weir and her team plans to leave the Asuran city.
   But when the team is ready to depart through the gate, Oberoth shows his true colors. The team is restrained and put in a holding cell, however, they're able to easily escape. Stealing a Puddle Jumper, the team dials Atlantis, arrive safe and sound. Soon, though, Atlantis comes under bombardment from 7 Wraith hive ships, and 15 more are on the way. Weir orders them to dial Earth and set the self-destruct. However, automated systems were damaged in the initial strike. Unable to give themselves enough time, Sheppard stays behind to activate the auto-destruct.
   But just as the auto-destruct is about to go off, Sheppard wakes up: his mind has been probed by Asurans, who now know the gate addresses of both Atlantis and Earth. Sheppard, surrounded by his unconscious companions, and still in the cell, is surprised that they're still in Asuras, but a horrified Mckay reveals that they never left. What's more, the Asurans are not humans: they're Replicators. When the rest of the team awakens, Niam reveals that they're in space. The Asuran city is an Ancient city ship, and that'll finish what they started, destroying the original home of their creators.
   The Asurans, as Niam reveals to Dr. Weir, are not biologically Lantean. They are artificial lifeforms that evolved from an experiment to create nanites to attack the Wraith on a cellular level ("Hot Zone"). But the microscopic creatures came together to form increasingly larger and more complex organisms, eventually imitating their creators to become human in appearance. The Asurans begged the Lanteans to remove the aggression program, but they refused, having put safe guards up, and desperate for a weapon. When the Lanteans realized their experiment had gotten out of hand, they attacked this new race with their fleet of warships and nearly wiped them out.
   McKay suspects that the Ancient experiment may have been the genesis of the Replicators that SG-1 and the Asgard battled in our own galaxy. But Niam isn't like Oberoth. He is one of a few among them who still wishes to imitate his creators, to reach ascension, but killing the inhabitants of Atlantis surely can't help them reach enlightenment. Niam believes that the only way it's possible, is for McKay to rewrite their base code. In return, he'll stop Oberoth from attacking Atlantis and help in Earth's fight with the Wraith. McKay manages to successfully reprogram Niam, but the team can't trust Oberoth to call off the attack. Because of this, the team decides to destroy the city before it can reach Atlantis. McKay succeeds in reprogramming Niam by overwriting his aggressive nature. Then he stumbles on a major discovery.
   McKay sees that the Asurans are connected through a subspace network and inserts a glitch that will paralyze all of the Asurans. The team takes advantage of this by programming the ship's ZPMs to overload. Unfortunately, the Asurans begin to override the glitch and try to stop the team. They manage to escape on a Puddle Jumper with Niam, and destroy the Asurans before it attacks their city, but the Asurans remotely reset Niam in retaliation. The reset Niam reverts to his aggressive nature and attacks Weir, forcing Sheppard to launch him out into space.

Production

Reception

Further Information

Get more info on 'Progeny Stargate Atlantis'.


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